Running through the deadly surface - thats not a bug.
I just wanted to post something proving how much that particular problem was improved from previous version.
Now i can just click behind that space and my whole team will run - single file - through the gap in between those two surfaces without any one of them making a wrong step.
They even stop and wait for others before them to safely pass through, before they also run through themselves.
Now, if only the devs would make the "resurrected back into flames" - insta death problem go away, by teleporting the resurrecting character out of the area of the burning or otherwise deadly surface we would be golden.
There is even an animation of wings now, as part of the resurrection. So our character who is in the process of being resurected could just fly out of the deadly area.
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THE FIRE itself is a big problem, since it creates crazy amounts of damage too quickly.
In the Black Cove i had Roderick die several times just from standing NEXT to a burning surface.
And being r4esurected just next to it. not even into it.
In front of the Black Cove, in the place where new deadly mines are now set, there is several burning torches that are also shooting sparks around, as they burn.
I had Jahan searching for mines (highest Perception score) and he merely brushed one of those torches - burst into flames and died in two seconds before i could even click on a healing spell or anything.
I mean sure, fire should be deadly, OK. But Torches? Torches should not be able to set a whole character on fire.
My characters behave as if they are made out of gasoline right now.
I can see how undead would burn so much and so quickly as they do now... but my guys?
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Also, for some reason i cannot figure out, Jahan - having only 2 points in both air and water magic, has five slots for water and seven for air.
here are the screenshots:
In Esmeralda cellar (i already reported this), the book shelf thats covering the secret room cannot be reached at first. But then can be reached and looted after you push the button and it slides to the side.
Screenshots:
And the painting in the small room with all the explosive traps in the Black cove cannot be "reached" either.
I cannot shoot (in front of Black Cove) at this mine from this position:
But thats all insignificant compared to the probably greatest bug i ahve found so far.
Observe the horror:
:P
Seriously though, i realized there isnt a single barrel of beer in the game. Nor is there a way to brew some through crafting. We can only find some rare cups of beer already full.
And that in a Belgian game?
If it is at all possible... this has to be corrected.
Either that or a pint of beer has to be the most expensive item in the whole game.
and serve as greatest treasure you can find.
(no wine barrels or crafting either)
At least, at the very least - mark some barrels as containing beer and or wine. So they "create" glasses, cups, pints of beer and wine when empty ones are dragged onto them. That should be relatively easy.