Remove abilities and talents.
Make 5 tiered (novice, compagnon, veteran, master, legendary) skills/spells, Learning is tied to preceding skill and attributes
For example:
Novice backstab: allows backstab. -10% hit chance, damage x1,5, 6 cooldown, req DEX 6
Compagnon backstab: +0% hit, damage x 2, 6 cooldown, req dex 8 and novice backstab
Veteran backstab: +10/hit, damage x 2,5, 5 cooldown, req dex 10 and compagnon backstab
Master backstab: +20% hit, damage x3, 5 cooldown, req dex 12 and veteran backstab
Legendary Backstab: +35% hit, damage x 4, 4 cooldown, req dex 14 and master backstab
Summon spiderling
Summon small spider
Summon spider
Summon large spider
Summon Ungoliant.
and so on...
Make more attributes to add to the diversity.
And make them skills available only through teachers, that will give the skill books for a sum of money (50 gold for basic skills, 10 000 for master, legendary only through quests or special teachers or specific loot, well...) and through dialogue rewards, and get rid of those ugly skill merchants.
That way, players can learn the skill they want (still attribute dependant), the player can specialize in some skills and spells, and you have control over the process, because you can dispatch teachers where you want. You can even have a pretty decent money sink here.
And we shouldn't unlearn an already learned spell/skill, it's horrible.
Last edited by Cromcrom; 17/05/14 08:36 PM.