Originally Posted by Mikus
If the most powerful skills can be learned regardless of the level of the related ability, there's not much point to the ability.

How about making powerful ones simply unavailable until later in the game, like I previously suggested?
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That said, I see you agree the abilities need to have other "bonuses" attached beyond simply allowing more skills to be active at one time. Do you have some ideas for that? I know Larian has also said they want to do more with the new abilities, but are apparently still considering exactly what.

AP cost and cooldown reductions sound good enough for me. Actually, they can be good enough to persuade players to put more points into current Way of The... abilities. I mean, faster and more frequent usage of skills? Yes, please smile