Some more general food for thought about skills:
Remembering AD&D BG series I recall there were some interesting mechanics for mages:
-Mages got more spell slots by leveling up
-Specialized mages got more spell slots than generalists but were restricted only to certain schools of magic
-Additional slots could be gained by wearing special items
-Spell levels (there were 9 total) were capped at intelligence level, meaning no 9th level spells for you if you only have 16 intelligence.
(There were also some stupid mechanics like spell writing failure percentage countered by intelligence boosting potions, but let's not get into that).

Looking back at how it worked, I'm thinking about yet another alternative - why not ditch gaining skill slots through Way of the.. abilities and increase their general amount simply by leveling up instead?
-For example, at levels 1-3 you get only 3 skill slots, 4-7 - 4 slots, etc.
-Way of the... abilities can play the role of specialization by giving damage, lasting effect and previously suggested AP and cooldown bonuses to their corresponding skill schools.
-Skills can be broken down to several levels, namely 5, and their use is restricted by primary stat, just like in AD&D.

So, what we'll have here is that every character will have a fixed amount of skill slots based on their level. All characters are free to fill these slots with whatever skills they want but to a certain point, which is capped by skills stats prerequisites. Players who want to specialize further can spend points into Way of the... abilities to gain mentioned above bonuses to their corresponding skills.
So, what do you, guys, think about this?
Personally, I think this will let players spend their ability points more freely.

Last edited by Aramintai; 18/05/14 12:00 AM.