As I was playing the new build and entered the tutorial cave (yet again), I didn't have any characters that had any lockpicking skill. So when it came to the point in the tutorial where tries to show you how to lockpick a chest, there's nothing for the me (the player) to do.

My thought would be to have temporary tutorial "henchmen" if you will, that will have these abilities to show the player how it can be used. While I did have a character with crafting abilities, if I went in with characters that didn't, there wouldn't be a point in the tutorial for those characters. Having "henchmen" not only would let the player learn but maybe it might help with the tutorial plot. When you get to the cave, it's just some cultists attacking the source hunters for no reason. Then at the end, they get away an nothing else was learned about them. it didn't make sense to me.

There might be temporary henchmen that would be going after these cultists too and joined with the source hunters to enter the cave. (I dunno, just trying to brain storm here...)