Originally Posted by Gyson
Originally Posted by Elwyn
To be honest, I have now done the area around Cyseal 2-3 times (almost) only with the starting skills of the characters (hard mode). Yes, fights get very tough but it is what I like.


I think I'm less concerned about how difficult it is and more concerned with how fun it is (or rather, isn't) to find yourself limited to three options beyond a basic attack, particularly for that length of time. I worry that when a player's options are so limited they start to fall into very predictable patterns with their skill executions.


^ this. Sure it makes fights more difficult, but it also makes them take longer and with -less- to do. Making that mage cast staff of magus over...and over..... and over............and over. I'm bored already thinking about it. If a challenge is wanted, then add another layer of game mode with an even bigger challenge, Rather than changing the dynamics of the game. And I DO argue that this changes the entire dynamics of the game.

Originally Posted by Gyson
fall into very predictable patterns with their skill executions.

THIS ISN'T WAKFU!!!

Last edited by Chrislafeken; 18/05/14 07:52 AM.