Originally Posted by theBlackDragon

Well, the amount of work would depend on how loot is generated, it could be fairly easy to implement, it merely sounds complicated.

Just wanted to note that I was merely interested in providing a technical solution (and proving that a viable system to avoid save scumming for loot could be reasonably implemented), I personally don't really have an opinion on whether they should or should not implement such a system.

Sadly, people insist it's difficult or "too much work" because they don't want to see the current setup change, not because it actually is. Thank you for speaking up, though!