I didnt notice anything much worse in the Burial Mounds either... or at the start of the Black Cove.
Im still hoping.
Lighthouse is actually a bit easier then before now.
Although the Ghoul does teleport into my team and hits them.
They did pull back all the ... err, "nasty doggies". So you can approach closer. And then shoot the barrels so nicely placed right there.
like so:
![[Linked Image]](http://i.imgur.com/Zfn17Hh.jpg)
There is a small kind of a bug there because the fight doesnt start, even if the oil bursts into flames because of those torches - but if you take just a second or two to adjust the positions fo your team or a character - and then take another shot to start the fight - the fire surface disappears.
If you dont wait but instantly take another shot the fight starts, and then... its rather easy, really.
Even with a level 4 party. I didnt even have to use the special arrows i had. Firefly handled almost all of it. It damaged the ghoul whenever he would teleport back to his spot and relatively quickly killed him.
Moping up the rest is a piece of cake.
That particular fight could certainly use more undead, at the very least.
There is one single place, in the fields before the Lighthouse, with the scarecrow and one exploskeleton, few archers and one mage - where if you approach from the passage - two undead suddenly spring up from the ground either behind you or right inside your party.
Thats an excellent and very appropriate mechanic and should be used more often.
Lighthouse would be perfect for it, since there are some undead and corpses behind you when you start a fight...
Well, at least in the harder mode.