Originally Posted by Gyson

This was already covered:

People are, of course, free to object to something they consider to be a "waste of development time", but in the end only the developers know how much time it will take, which employees would be involved, what those particular employees schedules look like, etc.

The problem is nobody comes on here saying "I'd prefer time was spent on something else, but I also admit I don't know how long it would take or who and what would be involved in changing this, so take that opinion with a grain of salt..". Instead, the thread gets flooded with responses akin to "this is a non-issue that only matters to you", which is neither helpful nor constructive. That's the difference (and generally where the arguments start). I, for example, see threads popping up daily which touch on issues that aren't personally important to me, but (unlike some) I don't make a point of trying to run them into the ground.


That is irrelevant to the fact that your stupid premise was as I pointed out. That the REASON for demanding they spend time to stop people from save scumming is that some will do so getting ideal loot, and then go off to the boards to complain about the game being too easy, wasting the time of the devs with such claims.

That is the reasoning you used. That is your premise here and that is why it is absurd. Your premise is such a slippery slope of idiocy. I mean, to suggest that your premise is correct, you have to first claim that the player is going to spend hours of save scumming on each such encounter AND that getting such ideal loot really does imbalance the game AND that the person is going to be so frigging stupid to think that this is a game balance issue AND that the devs are going to accept some idiots claim of such without any mention of makeup.

What is funny is in your scenario, someone has to do a lot of work to cheat. It is like those who will be cheating to that extent are too stupid to realize they can edit their game files in seconds of time. Not only that, but how in the hell is the developer going to be able to tell the difference between the guy that saved scumm like a moron for hours vs the guy the just edited their saved game in less than a minute? Or even better, how can they tell from the person who just happened to be so darn lucky that they rolled the "ideal" loot in their play? So even if the devs stupidly waste time chasing such design goals, the person who edits their saved game is going to be able to achieve the same thing and there is NOTHING you or the devs can do to stop that. Care to explain?

It is a stupid argument, period. /boggle


Last edited by Tanist; 18/05/14 10:14 PM.