Originally Posted by Gyson
Originally Posted by Tanist
I mean, to suggest that your premise is correct, you have to first claim that the player is going to spend hours of save scumming on each such encounter AND that getting such ideal loot really does imbalance the game AND that the person is going to be so frigging stupid to think that this is a game balance issue AND that the devs are going to accept some idiots claim of such without any mention of makeup.


And?

Oh, I'm sorry.. was that supposed to be your argument?


/facepalm

No, that would be your argument:

Originally Posted by Gyson

When you have players who don't abuse save-game functionality and are working with truly random drops, and other players who are reloading saved games to cherry-pick the best spawns out of every loot table, and both of these groups are coming to the forums and giving their opinions on how difficult or easy combat is, how are the developers expected to make heads or tails of the conflicting reports? It's comparing characters outfitted like patchwork peasants to characters that are hand-tweaked demigods.

Good luck balancing combat like that. Why not get everyone playing from the same rulebook first instead and save the developers some unnecessary combat-balancing headaches?






Originally Posted by Gyson

Originally Posted by Tanist
Not only that, but how in the hell is the developer going to be able to tell the difference between the guy that saved scumm like a moron for hours..


Yep. To them it's just feedback. I doubt anyone is going to tack on "P.S. I frequently save-scum to get the best gear, so keep that in mind when factoring my feedback.." onto their posts.

That said, I'm not sure why you keep thinking that's the only downside to the current loot setup.


Nice, so apparently the developers here are so stupid that they are just going to take feedback with no report, evidence or reasoned explanation as to WHY the player thinks the game is too easy? Nope, apparently they will be too busy focusing on breathing to inquire about such things and will take unsupported claims as fact. Yep, because it is that sort of brilliant behavior that resulted in the development of a complex computer role playing game.

Again, another stupid argument.