Originally Posted by Gyson
But (I'll bite), why assume it's a minority of players who use the save/load feature when a special container fails to yield useful rewards?

So assume a majority of players are save scumming at least with bosses and special containers. Is the difficulty going to be cranked up so high that no tactics can help, and the only way to survive on the hardest difficulty is to save scum as well?

I am pretty sure Larian developers do not save scum, unless they are specifically checking loot distribution. They already have to go through the same situations many more times and test many more iterations than we see in beta releases. Internal beta testers would presumably refrain from save scumming specifically so that they could give accurate feedback on balance and loot drops, etc.

During the beta tests at Larian Studios, they mentioned that when people were playing co-op they were much less likely to reload (even for things much more significant than loot).

I'm not assuming nobody providing feedback reloads for loot, just that Larian is aware of that phenomenon and can take it into account when interpreting feedback.