I think we all agree that we could have specialization with powerful skills too soon in 1.0.30 version while we now get too many low power skills and no specialization with 1.0.59
This is why I suggest keeping level requirements but have them a bit lower to allow specialization, and restoring the ability levels requirements from previous version to make increasing ability levels necessary again.
And remove the Attribute requirements as well, I assume?
The attribute requirements on skills definitely don't seem to do anything particularly useful, because they're still gated by level. Whoever said that as long as you meet the INT and LVL requirements, you can use master-level spells from all schools with just one point was correct - that's a problem that goes too far in rewarding generalization.
I don't really know what the answer is though, because if we go back to gating skills based on ability level, then it might end up going back to the same old "max that out ASAP" thing that everyone went for. Or maybe not, now that the bonuses from the "Way of the..." are in Talents now and not the Abilities.
I definitely agree that the level requirements are prohibitively high: it doesn't matter what my Ability level is, because there are only X skills I can learn per level, and X is not a high number at all. I don't feel the need to increase my Ability level because there's nothing to use the additional skill slots on.