You dont need to remove the attribute requirements.
You need to add more requirements or make the existing ones harder for the master level spells.


I think most of you are drawing a bit wrong conclusions about that whole "invest one point into each school and have a lot of master level spells eventually" - thing.

Its not that easy and it doesnt work that fast in the game itself.
Because master level spells have really high requirements that demand you have played through a lot of the game to reach those levels and stats.

If anything - this issue is caused most of all by the new mechanic of being able to remove learned spells and replace them with any new one - rather then anything else.
- and maybe that can be limited in some way?

Maybe it isnt the best idea to allow players to change learned skills and spells like that, completely freely?

How about if you gate what level of spells can be - changed - depending on the level of points invested in the directly related skill or magic school?

So... someone who has only one point in warrior skills would be only able to switch skills of the "warrior level one" variety. Someone who invested only one point in the Pyromancy would be able to switch only the lowest level fire spells?

-edit-

I do mean that you would be limited in changing only a specific level of spells. Not limited in learning higher level spells.
You could learn them if you have the requirements - but you wouldnt be able to change the learned ones for new ones as easily and freely as now.




On the other hand - the specialized classes have a clear advantage in their own specialty over the hybrid classes. Anyone can see that in the game.

A specialist fighter is clearly, very obviously a much better fighter then any hybrid class.
And thats what specialization should cause and mean.


A specialist wizard clearly has much more and more powerful spells then the hybrids.

While both of these specialist builds can use higher level equipment specific for that build then hybrids can.
because hybrids have to spread their skill points all over spells, skills and attributes.

There are several spells and warrior skills that my Air-battle mage will never have, never reach the requirements for. At least in the beta. She may reach those requirements in the full game - but much, much later then Jahan or Madora will, being kept as specialists.

- Thats actually how things perform in the game itself - right now.

This doesnt mean some adjustments to the system should not be made - but this should be recognized by everyone engaged into this discussion.