*WARNING* this is not my opinion but rather one I found on the IMDB board.. I found it so..eh..ludicrous that I wanted to know what you thought
first the OP's post
This is simply how I define it.
It's a game where your player or players improve in stats (gain experience) by performing a repetitive task. Examples of a repetitive task include slaying enemies and crafting.
Since stories aren't in all video game RPGs, I don't consider it an integral part of what a video game RPG is.
This definition would exclude all Zelda games (except Zelda II) because Link doesn't improve in stats/gain experience from slaying monsters (although he does get money and sometimes health from enemies).
MY REPLY, brief since i could still barely believe this post existed
erm..what..Role Playing -> story,lore,character building,exploration,impact on the world around you..and oh yess if needed some fighting..
His "reply" -> sorry but you defining an rpg on a different way, does not mean that it is a correct way nor that some core rpg values are up for debate..or am i too fanatic..don't know :s
I don't subscribe to the normal definition.
Story, I guess is kind of a part of it. It's definitely an element of video game RPGs these days, but when the video game RPG genre began, they didn't really have anything you would call a story. Same with lore. Exploration is probably in every RPG to a degree, but it's an element of other genres as well. Fighting? I'd say most, if not all RPGs, have fighting, but again, it's not unique to RPGs.
Define character building. I'm not sure if you mean character developing or grinding/improving characters.