Originally Posted by thorska
Originally Posted by Hiver

A specialist wizard clearly has much more and more powerful spells then the hybrids.
- Thats actually how things perform in the game itself - right now.


Not in the current build, at least for the low levels we play in the beta. My level 6 ranger has access to the same powerful spells as my mage.


Really? Does he have the same number of spells as a wizard too?

How much access does that "ranger" have for ranger specific skills and equipment?
Does he have exact same Int stat as a wizard?

My Wayfarer doesnt and i dont see any way to achieve that without turning him completely into a wizard by completely disregarding ranger skills and stats.


Originally Posted by thorska

Originally Posted by Hiver

How about if you gate what level of spells can be learned - depending on the level of points invested in the directly related skill or magic school?

We need that again.


Sorry... i didnt express myself correctly there. cant believe i didnt notice it right away, but i was tabbing around five different pages.

I wanted to propose limiting how many spells you can change too. Not just which ones you can learn.

So... if you could (theoretical thinking) learn some higher level spells - you would still be limited in changing them, replacing them in your spell book.

So... a Pyromancer or a Warrior with one single point invested could only change and shift the lowest level spells. (and that may be limited too to... 2 or 3 changes, for example)
While any higher level spells he was able to learn, because he meets the requirements - and because the game systems are meant to be more open - would be permanent.

You would be stuck with those - until you would invests more points into that specific skill-magic-whatever.



Which...if im right... would provide enough diversity for any hybrid build, it would allow you to pick and choose whatever mix you want - but specialized classes would have a bit of an advantage - IN THEIR OWN field of expertise.


While all other before mentioned mechanics such as lowering AP costs and cooldowns and others would also play a role.