I mean, to suggest that your premise is correct, you have to first claim that the player is going to spend hours of save scumming on each such encounter AND that getting such ideal loot really does imbalance the game AND that the person is going to be so frigging stupid to think that this is a game balance issue AND that the devs are going to accept some idiots claim of such without any mention of makeup.
And?
Oh, I'm sorry.. was that supposed to be your argument?
No, that would be your argument:
I'm not sure why you responded to that with a quote from me, as that had nothing to do with my question. I guess you misunderstood what I was asking and my point went over your head.
Nice, so apparently the developers here are so stupid that they are just going to take feedback with no report, evidence or reasoned explanation as to WHY the player thinks the game is too easy? Nope, apparently they will be too busy focusing on breathing to inquire about such things and will take unsupported claims as fact. Yep, because it is that sort of brilliant behavior that resulted in the development of a complex computer role playing game.
Again, another stupid argument.
Another strawman attack from you, you mean. You keep wording these scenarios like they're so incredibly far fetched, when in reality we can point to any and every piece of feedback on difficulty balance posted to these forums that has been responsible for a shift in design and ask the question of whether or not the player behind it save-scums. Because (the point is) this isn't the type of information players tend to volunteer when presenting their reports, so how would you know the difference? After all, according to your own statement
"..how in the hell is the developer going to be able to tell the difference between the guy that saved scum..".
You act like our feedback never influences the developers to make a change, when every other week the developers are explaining how our feedback has resulted in changes. Even my feedback has had a hand in changing the game, and a) it didn't take much to convince then and b) according to you I make stupid posts. Maybe you should be worried? Or maybe it's just not as complicated or impossible a scenario as you're pretending in an effort to make a point.
You yourself said
"how in the hell is the developer going to be able to tell the difference between the guy that saved scumm like a moron for hours..", and yet when I agree and point out that's a problem, you flip-flop and backpedal and start suggesting I think the developers are "dumb". I suggested no such thing. I'm just asking the same question as you:
"how in the hell is the developer going to be able to tell the difference between the guy that saved scum.." and the person who didn't when reading feedback from us. We both seem to agree that it would be difficult for them to tell the difference, and yet when I say it's potentially a problem, you try to paint it as a non-issue.