Bug: Mechanics

Priority - Low / Medium

Using the 'summon oil pool' earth spell results in a pool that gives slow. However igniting it leads to a much smaller burning patch. i.e. an enemy can be standing in the oil pool, not leave it & be slowed, but remain unburnt when it is ignited. [SW corner of pool].

Will test this further, but it's a little irksome: unsure if it's that the oil isn't all igniting, or that the pool burn template is smaller than the oil template.

I note that there's a post above stating that they can run between two floor effects (burning + poison) and be unaffected - it might be a larger issue with radii of effects being smaller than the graphical indication.


p.s.

Having a two page troll fest over not understanding triggered radius flags kinda sums up my dead horse picture. (AKA - why you need to understand the basics of game mechanics before shitting over every forum thread possible in an ignorant fashion. If you need a quick lesson, here's a random sample: Learn)

Here's how it's done:

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Bug: Mechanics / Content

Priority - Low

Some event flags are interrupted by combat starting.


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I tested it, and it doesn't really qualify as a bug, because the event is obviously scripted & triggered by a radius flag, but interrupted by the combat start. If you then ran >>> towards the guards, and they didn't trigger into combat, then there would be an issue; they happily join in once in range, so it isn't.

Last edited by SteamUser; 19/05/14 07:29 PM.