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Joined: Jan 2011
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Madora, I purchased Cure Wounds and Divine Light from the Warrior Line. When I went to learn those for her, it said I didn't have Righteous for one and Spiritual for another. Then I noticed the Hirelings do not have these Trait attributes, just the 2 main's. Is this a bug or do we think it will remain like this? Seems off to me.

I assume there will be other spells with this very secondary req.

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We're gonna remove those, because indeed companions cannot learn them and you can even turn off dual dialogs altogether.

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Originally Posted by ForkTong
We're gonna remove those, because indeed companions cannot learn them and you can even turn off dual dialogs altogether.


Great.

Man this play-through is fantastic, I know there is a lot of complaining about the skills changes, but you will always find those who complain after a change no matter who is right, if there is a right/wrong. But I find the changes nearing perfection with the whole process. Tons of choices, I'm going to need 5 power bars! Really, I have 3 filled already.

The other thing that seems odd is you can beef up Melee and Archery damage power (+10%) by dropping more points into Bow/Crossbow/Single and Dual. But there isn't a stat to boost Magic Damage. Now perhaps Magic is balanced and powerful, but it seems perhaps there should be a Staff choice in Weapons that boost Staff melee and overall Magic damage by 10% increments.

Last edited by Horrorscope; 19/05/14 08:08 PM.
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Staff gets damage bonus from 2H.

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Originally Posted by ForkTong
Staff gets damage bonus from 2H.


Ah...

Is that just melee bonus damage or does it carry into Magic Damage? Thanks.

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Originally Posted by ForkTong
We're gonna remove those, because indeed companions cannot learn them and you can even turn off dual dialogs altogether.


Yeah, that sounds okay. With respect to "Divine Light", with the damage removed, it doesn't seem like it needs to be gated behind something else as well.

Optionally, with respect to "Cure Wounds" "Lay on Hands", you could change the "Righteous" prerequisite for that one to "Leadership >= 1". That would fit (and wouldn't require changing the Knight preset at all!).


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