We're gonna remove those, because indeed companions cannot learn them and you can even turn off dual dialogs altogether.
Great.
Man this play-through is fantastic, I know there is a lot of complaining about the skills changes, but you will always find those who complain after a change no matter who is right, if there is a right/wrong. But I find the changes nearing perfection with the whole process. Tons of choices, I'm going to need 5 power bars! Really, I have 3 filled already.
The other thing that seems odd is you can beef up Melee and Archery damage power (+10%) by dropping more points into Bow/Crossbow/Single and Dual. But there isn't a stat to boost Magic Damage. Now perhaps Magic is balanced and powerful, but it seems perhaps there should be a Staff choice in Weapons that boost Staff melee and overall Magic damage by 10% increments.