Having recently had to restart his game once again I have noticed a sharp spike in combat difficulty...I am all for enemies using items like scrolls or elemental arrows but the spike in difficulty has gotten a tad too ridiculous in early levels. I find archers freezing my units a bit too often, using gas clouds then fire...and it ends up taking more then half my health the moment they get a single status effect and that is not over time that is the first moment they take damage from the arrow. It makes even fighting same level enemies a pain. Maybe just make sure they have less items to use in the beginning? That way I don't have to burn through Hpots and Resurrection scrolls.

Also having a problem with finding any decent weapons before the update...the weapons I am finding do maybe 1/10th of an enemies health per hit. Enemies who are my level. Even using weapons that have a higher level requirement which i can only use once per turn. Not sure if the balancing got severely screwed up?

I have also had a few issues with my characters staying together even when chained in the same party. Sometimes one decides to stop moving and falls behind. I also have had a few issues with the pyramids only teleporting one person.

Issues having items repaired or identified by anyone. Also an issue with item comparison stating in red that stats do not meet the items requirements when they do. Or for some reason showing an entirely different item altogether? Also when identifying items my characters do it twice every-time?

Other then that the update has been pretty good.

Last edited by FallenXGod; 19/05/14 11:57 PM.