When i suggested that functionality for resurrect spell i was thinking only about such events that happen outside of combat. In combat it could be seen as somewhat unfair advantage.... although, it does have high AP cost and you do resurrect with low HP anyway. (unless you have that specific talent to come back at full health)
I didnt know teleport can move a body too. That should be enough, if it works outside of combat.
It should be pointed out somehow, maybe?
I thought teleport works only in combat...and only on the actually live or functioning NPCs or enemies (undead). So i haven't even thought about using it to move a dead character away from a deadly surface before trying to resurrect.
Having to use first the teleport and then resurrect - while in combat - would be a good balance i think, considering that enemies dont use resurrect spells at all.
...
Well, there is the fact that not all players/builds will have the Teleport spells, right? But as far as combat is concerned - its their own fault if they dont. (although with hybrid builds and four characters it isnt that likely)
Outside of it i guess you can use the pyramids... to move everyone away, and so move the dead character out of some surface if you cannot remove that surface in any other way.
The thing is that initially that whole deal with resurrecting a character right back into the fire so he immediately dies looks totally nonsensical.
Maybe its our fault for not exploring all the possibilities, true... but the initial gut reaction to it (outside of combat), especially when it happens several times in a row is that it just looks ridiculous.
Which is why it gets mentioned very often.