20. [Bug] Archers can shoot through smoke clouds
I think that there's an issue with this, because my warrior can't use crushing fist because the enemy is behind a cloud, but it can shoot just fine. (I forgot if it was targeting the warrior or someone else, though). Is this working as intended?
I confirmed this. I tried to get Jahan to cast Bitter Cold on an archer past a smoke cloud, but he could not see to target the archer. The archer had no problems shooting Jahan, though.
21. [Design] Poisoned character exiting Poison Cloud takes poison damage
This seems dumb. A character who is already poisoned, is inside a poison cloud, and walks to leave the poison cloud takes poison damage when leaving the poison cloud. Not cool.
It seems that you take damage for every AP you move on a damage surface, which I guess makes sense. Maybe the problem is how much damage fire and poison do in the current version. It's a bit much.
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RE: Resurrection -
You can indeed teleport Party member corpses now, so hooray and thank you Larian. That does help a bit, as does delaying your turn to resurrect at the end, because your party tends to be able to act faster than the enemy, so there's often a chance to do something about that.
I'll be sure to keep fully stocked on Teleport scrolls. Larian will have to decide if Resurrection needs any other changes.
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22. [Design] Battlemages should start with both sword and staffSince the point of Battlemages getting Staff of Magus is to let them have flexibility - they can either go for melee or ranged magic, they should probably also start with a staff as well as a sword. There is a precedent for that, as Rangers, Shadowblades, Rogues (and maybe Wayfarers?) all start out with Bow and Knife. Worst case, players will sell the thing they don't want for a paltry sum of gold.
EDIT: I suppose it doesn't matter too much, as there's an "always there" staff in a crate after the bridge and before the harbour.
23. [Design] Dialogue log radius is too large You can hear dialogue from a very long way off, even through walls. In places where there are 5 or more conversations happening at once like Cyseal market, this can make the dialogue very confusing
24. [Logging] No one needs a log entry about Kelvania's shopping listNo one needs a log entry about Kelvania's shopping list
25. [Balancing] More Talents NeededThis has been an issue for a while in some form or another since the game started, but the change to lock-out a lot of Talents has just highlighted it even further. The game needs more Talents. Even in the last patch, a lot of them were not appealing for any particular build, I tended to just sit on my talent points. Now I fear I'll still do that, but it'll be worse because there are some that I have no way to even get.
27. [Dialogue] Repetitive dialogue in Jahan/S.H. conversationWhen Jahan expresses concern about the Teleporter pyramids, you can choose to say they are fine. The first response is "Don't look a gift horse in the mouth?" and the one agreeing with that is "Don't look a gift horse in the mouth, eyes, and ears" which seems a little repetitive. Maybe tweak that a little? "Not just the mouth, but the eyes and ears as well." would still continue the metaphor, but without repeating the whole thing.
28. [Suggestion] Hireling Merchant where it's hard to missI don't actually know if there are still going to be generic hirelings, or just companions, but since party members are essentially required for fighting, it should be easy to find them.
If there is going to be a Hireling Merchant in Cyseal where you can pick up new guys, my suggestion is to place him in the fountain plaza, where you enter Cyseal for the first time. That would make him easier to spot for new players.
29. [Suggestion] Asking NPC's about Rumours hints at CompanionsThis is another way to help. Madora is easy to find, Jahan less so. When you ask an NPC about rumours, one thing in the pool could be mentioning that they heard about a third Source Hunter in town over at the King Crab, or that they heard about a Demon Hunter who has holed up in the mayor's library.
To avoid having to write a bunch of checks "have you met them, are they in fact in the party right now", they could be worded in such a way to suggest that this NPC hasn't met them him/herself. This should only apply to Companions actually in town, not found in the wilderness, of course.