Just a follow-up to my OP.

1. Crafting/Blacksmithing - after somo more gameplay time, I went back to the forge and was able to smelt the iron ore into iron bars and than steel bars using my +2 Blacksmithing skill. The silver ore turns out to be a Crafting item and cannot be smelted. Combine silver ore with arrow tip to get Silver Arrow tip. I then was able to make weapons on the anvil and sharpen them on the whetstone.

To enhance metal shields and armor you need Crafting skill. This is counter intutive. Why can't I use my Blacksmithing skill also?

2. Talking Statues - Although Lessor Demon body is still visable I finnaly wes able to activate Fire statue using a Flare scroll. I was trying to use a Fire arrow that failed to activate after 3 attempts. Hence, I was able to complete quest.


3. Ancient Tomb Encounter - this may have been covered in other posts, but I find this very annoying this late in the development schedule. After your encounter and defeat of King Braccus and his minions you can talk to Thelyron. He responds "Source Hunter...you must face him...you must destroy the Source King...

My dialogue response choices:
1. I have many questions about this King Braccus.
2. I'll take my leave.

These choises are identical to dialogue choices before the battle. There's no acknowledgment that you defeated the King. Perhaps the development team doesn't want to give away a plot theme, however, at this stage of the Beta this issue should have been fixed. As others have noted, this issue offering the same dialogue options after you have completed a task or quest is tiresome and after numerous posts should have been fixed my now.

4. Enemy damage strength - I like the fact that enemy combatants now have the anility to attack with elemental spells/weapons. On the other hand, their initial attack(s) are way too damaging especially enemies with bows/crossbows. Many encounters result in 1 hit Frozen or continuous Burning resulting in 1 or more party members taken completely out of the fight in the opening turn. While at the same time, your elemental damage with arrows or spells is minimal. Moreover, some elemental spells have becomes useless. Many enemies are immune to Poison. If you are lucking to connect with a Poison or Fire arrow, there is no residual affect on them whereas your party members continue to take damage from fire or poison even when your party and the enemy are the same level.

For now I think I'm done with this beta until another update or, more likely, the full release. I believe there is a great RPG here if the development teams takes to heart the numberous amounts of input from the gaming community that have invested hudreds of hours testing the Beta's.

Last edited by Fenix66d; 20/05/14 07:05 PM.