I do agree that the player should not start with a completely wrong weapon, or spells. As i said its a very simple thing to do in game dev business (relatively speaking) - and it will obviously get corrected in some future update or full release.


But, the starting weapons dont have anything except cosmetic value. The most you can use them in tutorial cave and the first fight... but you can also find some by then or deal with those differently... well, unless youre ingenious enough to run into the boat full of orcs and so sabotage yourself in that fight.


Shield loot tables aren't set up correctly - obviously. As many other equipment categories - especially in this new version.

If youre buying skill books then its your won fault and choice to stick with the very first weapon you got. Especially if you are a mage or a hybrid with any spell abilities - which makes weapons pointless for that build.

If you play the city to get a few levels before engaging in any combat - then its your own fault and choice - and then you dont need any weapon at all - which makes the starting weapon choice completely pointless.

Additionally getting two levels up means you will either find a much better weapons as you are solving all those city quests and looting everything around - or earn more then enough money to buy better equipment which will then be present in traders inventories.

Additionally, most builds start with appropriate weapons and... if im not mistaking, in this new version you can use any weapon regardless of weapon skills since all that does is increase damage by 10%.

So your Knight with 1 point in single weapons can use the twohander big sword and you have a companion and help from legionaries in the first fight.



- que screaming about trolling, prosecution and stalking -