I checked the attributes carefully for the first time today, and I didn't see any mention of "Lowers AP costs".

So I checked it out for myself. I made a Warrior with 5, 7 and 10 Strength, and the tooltips showed no difference in AP cost. I tried with a Ranger with 7 and 10 DEX. Same deal, no difference in AP cost. I went for a Wizard. No AP cost difference even with 6 and 11 INT. I did note that the 11 INT Wizard had 1 turn faster cooldowns.

Well, THERE'S something that the Skill specializations could do: Levels 2 to 5 could reduce the AP cost for that school's skills by 1. (Maybe Rank 5 could reduce it by 2.) Wouldn't that make a difference in skill specializations?

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Before the patch, you used to get 1 AP reduction with every two points into STR/DEX (INT worked differently), and primary attributes cap at 15, so that's 7, 9, 11, 13, 15 - a total of 5 points.

If that was changed to the Abilities:

Skill Specialization

Rank 1
  • Enables use of this school's skills
  • 3 Skill limit

Rank 2
  • Total of -1 AP
  • 5 Skill limit

Rank 3
  • Total of -2 AP
  • 7 Skill limit

Rank 4
  • Total of -3 AP
  • 9 Skill limit

Rank 5
  • Total of -5 AP
  • NO Skill limit


You'd still end up with the maximum -5 AP reduction, and that provides a benefit for specialization.

Example: You have two high rank skills from Earth and Fire, and they each have the same level requirement and same INT requirement, and the same base AP cost of 11.

If your Fire specialization is Rank 5 and your Earth specialization is Rank 1, then even though you can use both of the skills, you clearly get a benefit from specializing into fire, because the AP cost is much lower.

(Obviously of course, there should be a minimum AP cost for skills (different for each skill) so it won't get too overpowered.)

Last edited by Stabbey; 20/05/14 11:54 PM. Reason: cleanup