Skill SpecializationRank 1- Enables use of this school's skills
- 3 Skill limit
- no skill changes allowed.
Rank 2- Total of -1 AP
- 5 Skill limit
- 2 skill changes allowed. single change. Lowest requirement level skills only.
Rank 3- Total of -2 AP
- 7 Skill limit
- change 3 skills. single change. Next requirement level skills only.
Rank 4- Total of -3 AP
- 9 Skill limit
- change 4 skills - single change. Next Rq level.
Rank 5- Total of -5 AP
- NO Skill limit
- change 5 skills - single change. Any Rq level.
How about this addition?
All of these of course refer to changing skills of that single .. err, skill. Type of elemental magic or warrior, rogue, ranger skill.
Basically, changing skills - instead of being freely available, would correspond to invested points, would be dependent on the requirement levels for those skills. How many times you would be able to change those skills would increase the more points you invest into a single skill.
Just allowing all skills to be changed whenever and however many times someone wants may seem "nice" at first superficial look, but it actually has negative consequences on the gameplay.
The core mechanics of RPGs all depend on each other, and balance each other.
So, such an option, without being connected to or balanced by any mechanic of the game being enabled freely, without any cost, constraints or interdependency with any other game mechanic - actually cannot work very well.