After she goes back to her spot in the market, you can talk to her again and pay her off.
More-or-less makes sense: she's too pissed off at first to wait and talk. Paying her off after she's talked to Aureus still doesn't keep Roberts out of the nick, but life's like that sometimes.
Argh, argh, argh. I did consider going back to talk to her again after witnessing her haranguing Aureus, but it didn't seem like an obvious thing to do, the impression I got was that Roberts could give you money to pass on to Bertia, and she would be mollified. If you told her who did it without paying her, THEN she would tell Aureus. It didn't seem to make sense another way.
30. [Balance] Poison and Fire do way too much damageI don't mind a challenge, but the damage that poison and fire do is well beyond reasonable and into absurd ranges. Example: Madora was standing behind an undead zombie boar I made the mistake of attacking, and it spewed poison onto the ground. She took 10 + 36 + 42 = 88 damage in one round without moving. Her max health was 108.
It's nearly impossible to deal with these kind of effects. No healing spell or potion can keep up. Maybe keep this kind of damage rate for Hard difficulty, but I'm on Normal, so maybe tone it back somewhat.
31. [Dialogue] Missing "Fine, we'll do it your way" Quest-related Dual Dialogues should have Fine, we ll do it your way in all cases where there is a charm/intimidate/reason dialogue check. This is so prevalent in the beta that I fear this issue is in almost everything in the entire game.
32. [Persistent Bug] Loremaster does not show enemy information Maybe I am missing something. Maybe the mechanics have changed and Larian hasn't told us about it. I don't know what's going on here, but ever since unidentified items and the ability of Loremaster to ID them was put into the game, you can no longer use CTRL + mouseover to see enemy Stats. I think Syvion took a look at it a couple patches ago and discovered that Loremaster 1 and 2 no longer gave bonuses, Loremaster 3 gives you enemy armour, and Loremaster 4 gives you about 4 different bonuses when mousing over.
So what's going on with Loremaster? Did the key change or has Larian not gotten around to fixing the Loremaster 4 has a load of stuff bug?
33. [Equipment] What are garments and why do I not find them?One of our equipment slots is for a Garment. I'm not sure what the purpose of those is, because I do not recall ever seeing any of that type drop or appear in stores. So what is it with those? Do they serve a purpose?
Garments start appearing in vendors inventories once you reach level ... 8 or 9.
And most of those have bonuses.
EDIT: Okay.
34. [Design] Buffs do not re-stackRe-applying a second buff on top of an existing buff uses the AP, but it does $&*&ing NOTHING. This is very poor design. If I am trying to heal someone who is under Healing, I want my buff to overwrite the one already on it. What should never happen is that I am allowed to spend the AP and nothing happens. If you do not want players to be able to overwrite buffs, then they should not be allowed to apply them to a target under that effect in the first place. Fix this.
35. [Naming] Mobile Kitchen is not actually mobileMaybe add a right-click context menu so you can take it back. If you think taking it back is too easy, maybe require three branches to create a mobile kitchen framework before you can place the pot?
Or, you know, maybe just rename it.