Stabbey, that answer is just a bunch of declaratory statements based on your gut reaction of dislike, largely based on misunderstanding.

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The rules are vague and require a great deal of explanation, they do not make sense in an easily understandable way (why only change x skills out of your maximum? why only once?).


This is completely preposterous to say AND i did explain WHY only change X skills and WHY only once. It couldn't be more simpler then it is.

You may not like it but dont pretend and imply something preposterous to falsely construct a fake counter argument.


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EDIT: The problem from before was that specialists were encouraged too much. The problem now is the opposite - specialists get very little benefit at all from specializing.

Your idea doesn't really address the core issue of "how to make a system work for both generalists and specialists without unbalancing both". It goes off on a side track to solve a problem that does not exist, and it creates a system which is bad for everyone, but notably less bad for specialists.

BECAUSE THIS IS JUST ONE PART OF THE WHOLE DEAL that i explained previously, which would actually solve these "problems" - which dont really exist in extent as they were presented by some posters.

This particular addition to your idea - is JUST A BLOODY ADDITION to it.

Allowing all learned skills and spells to be freely changed as many times as anyone wants IN A WAY THAT IS COMPLETELY UNCONNECTED TO ANY OTHER GAME MECHANIC OR FEATURE does directly create the effect that was the core of the complaints about this new system.

This is the direct cause of having... say a fighter with just one point invested in any magic elemental school of skills - and wielding the most powerful spells of that school a bit later in the game - which is now only gated by Int requirement.

If not the most powerful spells, then high level ones surely.

With just one single point invested in that skill type.

That fighter would be able to freely swap those three spells throughout the whole game. Which is preposterous.


And if you want to use the "freedom of experimentation" argument then why the hell dont we have that fing "freedom" to experiment with any type of magic and any type of weapon in the game without any bloody requirements or limits to it?

Why would i need to invest points ot get your bloody AP decrease then? Why not just have it for NOTHING? So i can experiment with my "freedom"?

DO I NEED TO WRITE EVERYTHING TWICE?


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... if i hate anything on the internet - while i havent even finished drinking my first morning coffee - then it is the custom of overblown accusations about some idea or suggestion one personally dislikes, instead of actually providing real counter arguments.



Last edited by Hiver; 21/05/14 11:49 AM.