I know it is too late, but remove abilities. They are fucking messing everything. Keep skills and talents. Talents to special effects and specialization (+10% slashing, whatever), and as unlocking possibilities, like repairing, crafting, and so on. You can mimick abilities with talents (crafting 1 talent, crafting 2, and so on).
Give a little more talent points, organize talents so they are not this big messy blob of stuff (social talent, nature talent, melee talent, magic talent, for example...) that is painfull to go through.
Skills and talents. Attributes based use.
And yes, maybe you would have had to add a few attributes , that would have made sense to define a character, maybe a few more mental ones (charisma ? willpower ? instead of having them as abilities, claphands ). But I fear it is too late.

Or add perks. So we could have:
Attributes, abilities, skills, talents, traits, and perks.

And advantages. Yes, I think we really miss advantages here, so we could have:
Attributes, abilities, skills, talents, traits, perks and advantages.

Last edited by Cromcrom; 22/05/14 01:55 PM.

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