Garments start appearing in vendors inventories once you reach level ... 8 or 9.
And most of those have bonuses.
Same as the belts start appearing only then. With bonuses too.
Ah, okay.
36. [TERRIBLE][Design] Puzzle ruined by hand-holding Yes, it's me complaining about the burial mounds again. Because it's LAME.
I went into the NW mound with my entire party, read the tombstone, and left to go to the SE mound. My entire party was in the SE mound. I entered the combination from the NW tombstone on the SE buttons. With each button I pressed in sequence, my character said "I have a particularly good feeling about this".
THIS IS TERRIBLE. This is terrible terrible handholding. Larian dismisses Skyrim's quest markers as hand-holding, but giving those hints to the puzzle is even worse! It's a puzzle!! It's supposed to be a challenge to solve!!! It's something that (according to Wulfram) has stymied people for hundreds of years. My entire party was there, so there isn't even the weak justification of "we're giving this hint in case you didn't switch views to the other party member in time to see".
I recognize that it may be hard, and that even the current version of the puzzle taxes the noggins of some modern gamers too much, but personally, I think that the best version of the puzzle was earlier when the hint that it gave you was the order of
what surfaces the game wanted you to create. You see, the elements which appear, don't match the element of the button you press in the other mound.
When you press a button in the NW something appears in the SE.
Press Fire - Lightning appears
Press Earth - Fire appears
Press Air - Ice appears
Press Water - Earth appears
It took me a while to figure out how to solve it, but when I did, it was a fantastic feeling. But there is no fantastic feeling anymore.
It literally does not matter at all that the buttons produce different elements in the current version of the puzzle, because the gravestone gives you the order you're supposed to press the buttons, not what they're supposed to produce. I recognize though, that going back to that challenging, fun puzzle is probably not going to happen because people would complain that they have to think.
Between the inscription on the gravestone, the flames on the pillars, and the rat-hints, the hints to solving it are more than generous enough. Get rid of the comments which are literally walking you through the puzzle. It's cheap and completely ruins it. Why even have a puzzle at all.
In the words of Angry Joe, "You've done fucked it up!" That was such a great puzzle and solving it felt really good. *sigh* This is just depressing.
37. [Graphics] Freshly sunk ship has moss growing on it. The shipless sailors are complaining about their ship getting sunk in an orc attack, but the moss makes it look like it has been there for ages. I guess that is a placeholder and will be fixed.
38. [Nitpick][Immersion] Can still see unbroken windowThis may be most anal of nitpicks, but Jake's killer escaped from his room by breaking the window, but you can still see from the outside that it is intact. Really nitpicky and low priority, I know, but maybe toss some more extra boards on the outside to completely cover the window.
39. [Dialogue] Harbour gate warnings do not match Cyseal gate warnings Larian's heard this before, I'm sure, but the harbour gate warnings were in first, but now it should be made to match the 'no companion/low level' warnings you get when trying to leave Cyseal from up top.
40. [Graphics] Mysterious Opponents do not resemble player characters I'm not sure if this is intentional to save time and effort, but the mysterious opponents in the Burial Mounds resemble the old fixed Scarlett and Roderick characters, back when you couldn't change appearance and portrait. Now either one or both mysterious opponents look like your character, or they don't, which doesn't seem to make sense. If it's not supposed to be a mirror match, then maybe change the Mysterious Opponent portraits. That would definitely be easier than trying to get the new guys to match what you created.