i completely agree about that puzzle.
I didnt know the previous version was like that. Thats great.
Having to split the party so you have two people (or just one hunter if youre "soloing") in each dungeon - so you can check the effects pressing those switches is causing? Thats great.
Then even the "mysterious opponent" would make sense.
Now i just rofl-stomp both of them with my four characters party. Whats the point of that?
Larians... atleast do these things for the "hard" difficulty?
Otherwise youll make the whole game incredibly easy because some "players" started complaining about most normal things in a game like this.