Some thoughts on topics in this thread.
11. [Feature] More formation options needed I'd probably use this if existed:
o...o
..o..
..o..
While Walking I think they should all go into a straight line and only when stopped, go back into a set formation. This allows your followers a safer passage through. I played with the straight line for a while, it is safe traveling, but in battle they were too spread out to start.
My current fav formation one with 2 fighters and 2 mages is:
o..o
o..o
13. [Design] Item-based Health Bonuses worthless Agreed. One thing I like overall is Larian actually gives out meaningful stat bonuses in general, making me actually want them. This one however is way under-scaled to have real meaning. 50-100 is more like it with what HP we do have and what enemies dish out. Currently HP based items have zero weight with me being too low.
14. [Annoyance] Immediate rotation of formations - should not move the whole team the second you choose one or select a character. Agreed. I'd go as far to say is they don't move at all into the new formation unless the new controlled character moves. AND after fights no one moves until into the set formation until you move the controlled character. And/Or going one step further a 5 second "Damage immunity" is given to the team after combat ends so they can safely re-align. We lose more characters this way. I can take down notable villans, but after a long battle I don't have the senses to stay out of fire or poison. Then I needlessly have to fiddle with the mechanics of resting/reviving. (Repeated Bonus - An option to pause when you take DOT damage in Real-Time navigation mode. Feels out of place getting real-time DOT damage in a TB game.)
15. [Design] Resurrection just gets you insta-killed again.After rez. character needs a 5 second damage immunity timer if out of combat.
16. [Balance] Archers get Poison Cloud arrows in West Cyseal?The game has a lot of OP powers, I don't think Larian should listen too much too feedback about it being too hard. First almost always they are not playing on easy. So Clint Eastwood would say "You should play on easy". Second many are determining that at level 3. Once you understand the game more, you become a lot stronger just with that knowledge if nothing else changes. But there are a lot of OP powers, I've been thinking of listing all the powers I've used with a review of each, not sure, that will take some time.
17. [Design] Status effects get double hits/saves in the first roundYeah I've noticed across the board which seems like double-tripple dipping of damages in the same round, hero and villan alike. This also contributes to some OP skills.
25. [Balancing] More Talents NeededAt first sight when I started playing it looked like tons. Perhaps some have to be rebalanced after changes to the game. There are definitely some good one's but there are several that I just don't see their purpose.
32. [Persistent Bug] Loremaster does not show enemy information Yep. The Ctrl thingy no worky.
33. [Equipment] What are garments and why do I not find them?There are two questions I want to ask The Weaver of Time, when the option of "There are many questions I have for you" appears.
1. Where can I get garments? (Answered here: Garments start appearing in vendors inventories once you reach level ... 8 or 9.)
2. Who killed Councillor Jake? (That would be a funny option, your are a bit into the case when you go to the End of Time for the first time and when "There are many questions I have for you" appears, I couldn't help but think is there a "Who killed Councillor Jake?" selection.

Other Items in this thread:- I have read somewhere that developers think enemies now use too much CC. Personally I like they use it a lot, as I as a player use it a lot.Agreed. If I can use it, show should they. It's meant to be a challenge, you get all the goodies and their a bunch of dim wits?