Originally Posted by Mikus
7) All keyboard controls should be fully reassignable in the "Controls" menu - you still can't assign a function to the WASD keys without the keys also moving the camera


IMO out of everything, this one has to be done. Any game today will get baptized in flames for not having it. No reason to get the mass yappers uniting against thee. It will totally skew the perception of the game. If it was a first person game, I would say FOV has the same affect.

Originally Posted by Mikus

I've said it before, but a great game like D:OS can be at least partially ruined by sloppy inventory systems and other clunky interface mechanics, as the players find themselves wasting time micromanaging the UI which could be better spent actually enjoying the game.


Agreed. If mmo's have done anything good for these types of RPG's is they have shown devs better UI's. So many old-school games died a death because they were tedious. Back then resolution and simply pioneering was the issue. Today we have the rez and have tons of UI's to draw from, the more elegant/clever the UI the more a pleasure it is to sit down and enjoy. For example being TB, having the ability to show many skill bars at the same time (I don't care if it is an option and it's a generic looking bar) is wonderful. Being able to one click your choice really up's the pleasure of TB games, to make the slow faster. In the distant past again Rez wouldn't allow it, but today we gots the room for it. M&M X, we pleaded over and over, nope one 10 bar, still beats nothing, but it would have just been so much more pleasurable with one clicking any and all options for a turn.

This isn't terrible, but an ongoing focus would be great.

Last edited by Horrorscope; 21/05/14 11:05 PM.