Originally Posted by Stabbey
Originally Posted by Horrorscope
Some thoughts on topics in this thread.
16. [Balance] Archers get Poison Cloud arrows in West Cyseal?
The game has a lot of OP powers, I don't think Larian should listen too much too feedback about it being too hard. First almost always they are not playing on easy. So Clint Eastwood would say "You should play on easy". Second many are determining that at level 3. Once you understand the game more, you become a lot stronger just with that knowledge if nothing else changes. But there are a lot of OP powers, I've been thinking of listing all the powers I've used with a review of each, not sure, that will take some time.


Generally, that's a reasonable point, and it's something to consider... but I've been alpha/beta testing this game for over 300 hours. I am one of the voices who generally wants the game to be HARDER. I've got enough experience to know how to handle a lot of situations. So, I'm not some total newbie playing for the first time. I like a challenge and having to think carefully.


I think though, that if my full-health level 3 fighter (the tankiest character in my group), facing off against a level 3 enemy archer can be killed before their first turn (on Normal difficulty) because of the combination of initial hit + poison status damage, that there's a little issue there. If the archer gets that shot off, there's no mitigating that damage, someone is flat-out dead, no chance to heal. Knowledge doesn't help.

Not to mention that because of the formations, the poison cloud is guaranteed to hit additional party members at the same time, meaning that if the archer gets that arrow off on their first turn, it could be a death sentence for at least half your party.

West Cyseal is the "starter zone" for combat. It doesn't have to be easy, and I'm glad that it is challenging, but speaking as someone who wants difficulty and challenge: there is such a thing as too much.

I did eventually figure out a way to try and manage archers without deaths, but it was not easy. To avoid losing anyone, you have to shut them down before the poison-cloud one can shoot his arrow.


I agree pretty much across the board. But that is also a part of the difficulty choice as well. So if you are playing Hard in most games it's just the basic #'s changing to be more unfavorable to you. If I read the notes correctly the higher the difficulty option, the more wicked tactics the AI will use on you, which is good thinking on the designers part.

When I mentioned skills are over powered that totally goes both ways and what you describe is one of several we could lay out. I think on harder difficulties they should use advanced tactics but there still is a right and wrong about how it plays out. One shoting should be bordering on not possible less a major boss. Let alone possibly wiping a team so easily.

There are many skills I can really devastate the enemies, I assume those tables can turn pretty easily to. High-end damage #'s need to be brought down for both sides.

#41-#44, pretty much a yep.

Last edited by Horrorscope; 21/05/14 11:56 PM.