These are all valid concerns, and let's face it, it's a pretty huge game with an Ultima VII-level of freedom and choices, so getting it properly tested bugwise, gameplay-wise and skill/combat-balance/system-wise, is a pure nightmare.

And yes, much bigger games are indeed buggy as heck when released. Skyrim is a good example (I had to resort to console commands, because I had done a few quests out of order, so others wouldn't trigger). What I'm talking about here is essentially game-breaking bugs, or at least, game-halting or content that gets blotted out.

Even with all the flaws discussed in this thread, I reckon I can say with some confidence (from having played a bit of beta and from having followed all the KS-updates religiously, that it will be a very fun and epic game - and also a kind of game we almost thought was extinct, and then on top of that we will get an editor ("soon" wink ).

Swen certainly seems driven by his love for games and this game vision in particular. However, unlike, say, Josh Sawyer & Co and Pillars of Eternity, he doesn't come across as a RPG combat system maker and number cruncher and balance virtuoso in that department, which is absolutely fine in my book, but this does also mean that he didn't start out making a solid skills and combat system for all sorts of classes (and this takes a looong time and loads and loads of tweaking and discarding, just take a peek over at the Obsidian forums.)

Last edited by Indira Weresheep; 22/05/14 06:47 AM.

I got Comment 33,333 at the legendary Larian KS for D:OS