- Fights with enemies were exiting with the new AI and abilities they use, however that joy was overshadowed by immense irritation of the traps; every single trap in the game either one-shotted all characters even a decked out Madora, or it took 90% of all hit points within 2 seconds and setting a debuff giving more damage. It is unhealable and not enjoyable, yes traps should hurt bigtime, but they should not outright kill the character unless it is for story purposes.
Great thread, i more or less agree with most things said here, however this change wouldn't improve the game for me. Imo, traps should remain lethal: Anything else is just cosmetic, since healing is free & fast in D:OS. Reducing the damage to say 50% - and nobody cares anymore. Why look for traps if you can just cast heal from time to time instead?