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Otherwise you might find yourselves with a hack & slash game already.
Or maybe a deep interactive world.
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That's important because otherwise the game would never be finished.
Definitely. The last changes to the skill system proves it, if you listen to people, you will never finish anything.
I still do believe the DOS Dev was concentrated on the Engine and the Story, but definitely not on the systems, which is a terrible mistake, because it is the core of the gameplay.

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Opinions are opinions and we're sticking to one particular course which can be influenced to a certain extent by the feedback we get here, but not changed radically.
Sure, but to what extend ? I would still love to know if my theory that you went from a "realistic" (the one with fishing rods and different kind of fishes) to a "free" system (the one where you can solve quest in any order, or murder everybody and still do the quest) is valid, and if yes, when, and what made the switch ? I might be wrong about this, but so many hints point to it.

Trying to orient the game to perfectly fit what we are expecting as players is fair game ^^.

And then there were expectations from what was announced. And deceptions. I do understand, as a modder/codder myself, that things usually don't always go as planned. Some bugs can be an incredible headache to identify, especially with wrong or misplaced reports. And I hope it will really be a lesson learned for your next games. I also know it is really difficult to resist the temptation to announce features you think you are so close to achieve "it is almost done", and that you are very proud of. But still. Part of the training should be to resist those urges. I really rather have a good surprise at release than disappointment.
Let's not forget that being an alpha and beta tester brakes the sense of discovering the game.
Hoppefully, I am too old to see the marvels of the game with a new eye. I doubt and hope it.

I also believe that "making sense" is the very basic of "balance". Theory philosophical question:
Could a system that "makes sense" be automatically both balanced and acceptable by the majority of players ?

Last edited by Cromcrom; 22/05/14 09:27 AM.

Un chemin de 1000 lieues commence par un premier pas.

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