Here is my personal feedback on the last beta patch :

Context:
Post transfered from a wrong version thread
I've made 3 different games since the patch, one of which achieved the beta at level 10. Most of my observations come from that game.
I mostly play mages with one tank (personal taste) so can't comment rogue and ranger much as I haven't tested them

Bugs:
- Changing character inventory with the arrows of the character's sheet doesn't change the selected character : all the prerequistes shown on items mouveover (in your inventory or seller's inventory) are the one of the current selected character.
- Changing character Skills & Spells with the arrows, selects the character as intended but the number of spells allowed for each school (ie the school level) is still the one of the initial selected character.
- Shield are still not reequip after the use of a shovel
- It seems that visiting the church before Evelyn's lair still prevents Jake from appearing in evelyn's lair and then you're stuck in the murder's main questline
- Trying to freeze a wet monster and failing at it removes the wet status (observed with bitter cold)
- The show/hide helmet preference is not saved through save/load if you didn't select the character before changing the preference for him
- Summons position is inaccurate through save/load, especially when close to foe during fight
- Many items still not stack well
- The two Arhu's form (human & cat) can coexist
- Button dialog with a lone wolf char during the introduction video is not clickeable
- Frozen surfaces built by Ice Elemental summons last forever, it shouldn't be. And I think that knockback on ice is way overtuned
- Some smoke clouds never desappear (for example in the graveyard before the church) and we have no way to get rid of them (before the patch, the late tornado skill could manage that)
- I still have to see Piercing Ice Shard pierce something, never happened yet
- Rogue Trip skillbook says nothing about a dagger requirement, but you can't use it if you don't have one equiped (maybe other skills involved)

QoL and other improvements:
- Keys in backpacks are not detected !!
- Add a button to split all/join all party members + a configurable hotkey for that
- Never reorganize formation if we don't move (ie selecting a different character or at the end of a fight). It will prevent many desasters
- There's no scroll for warrior skills, which is unfair. Just a few for rogue/ranger. Just create them and add a weapon type requirement when necessary.
This way, crafting a spellbook will be possible for them just as it is for mage's spells
- The list of spellbooks sold by the sellers is completly broken. You often have 4 of the same and some spells can never be found. I know it's random, but it's quite the only way for ranger/rogue/warr to get new spells (did not found a single usefull skillbook for my warr until the end of the beta at lvl10). What Aureus is selling doesn't seem to update and I checked at each new level. I had to invest one point in scoundrel to have 3 new skills (which by the way was very nice, gave very good synergie with warrior).
- Crafting a skill spellbook requires a certain level in the school of that skill, seems to be related to the power of the spell, ie the old level spell before the patch.
It doesn't make sense anymore. The only requirement should be related to crafting (even 5 if needed), just like we need 5 crafting to create a blank spellbook
- Drag & drop an item over a backpack should put it in it
- Afterall, I find crafting not so usefull. Blacksmitting is nice to upgrade a weapon though. There should be ways to improve items to magical/rare/legendary with rare components to make it more attractive.
- I have the feeling that I always find the same items with the same stats, it's boring, think there's a real pb with itemization and random generation, a lack of diversity in the stats each kind of object can have.
- Would love a wardrobe tab for armour aside from the equipment tab in the character sheet, not sure for weapons though
- There's still no way in the option menu to configure the camera rotation, when it's just a little parameter to change in the config.lsx. Once you've change it to 360, you never come back! Most people don't know it and complain about the low rotation!
- Some skills like Divine light, Cure Wounds have a trait requirement (spiritual, righteous) which means your companions will never be able to get them. Well, it's not as if Divine light was usefull, it's much to weak and maybe bugged
- We need to find a pickaxe for mining much earlier!
- We were able to use Space for "Take All" and "End turn", we can't anymore (we have to choose)
- Garments should not have int requirement
- Esc key should select the "I'll take my leave" option dialog

Not sure:
- My char detects something when entering town next to the warehouse, I've spend some time to find out what it was, never been able to discover it
- If you go to the chest at the left of the bridge before entering town, the timer for the fire!fire!fire! quest starts, newcomers will probably miss it
- The obedient trait did not gave any bonus in my first game after release, whatever I did. It worked perfectly fine for my second party/game, so I dunno
- I still had unknown effects for early crafting, for example, using 2 branchs gave a progression bar, but no staff and branchs were not consumed. Worked fine for my third party
- In my first game, each craft resulted in 2 successive progression bars, crafting was ok though. Didn't happen in my second game
- Whereas before the patch, it was too easy to lock control boss, I find that there's too many immunity now. It's not that the game is too difficult, none of my char ever died since this patch, it just look like the easy way. Maybe an immunity and high resistances to other control would suit better.
- Past level 3/4 the game still becomes much easier, past lvl 7-8, mobs aren't able to cast many things before death
- I don't understand how the gear's color works : for example, a red cloth cap on my main char will be black on Jahan, we can't really make our team looks like we want

Overall
Even if i understand that the mac compatibility was an enormous work for you, i must say that I didn't find much improvement in the last patch. Whereas the patch note was quite huge, the only fix I really noticed was the second ring bug.
I wouldn't worry much if it wasn't for the release in one month now. What will it be for the new content?
Atm, people should solve the quests in the right order or they'll miss many things (and it's easy to mess up)