Have been doing some thinking on a potential character setup come release, and started looking more closely at gear and skills. One thing struck me as odd: My mage is wearing a magical robe with item level 9, which requires him to have an Intelligence attribute of 9. However Madora is wearing a mail chest armor with item level 7, which requires Strength attribute of 10. The same situation with roguelike and mage weapon requiring less than warrior weapons.
Now this doesn't matter for someone like Madora, whom you most likely will keep as a two handed warrior only. However if heavy armor and one-handed and two-handed weapons for warriors will constantly require a higher attribute level than their counterpart for mages and rogues, then warriors will be very hard to dualclass into anything else (effectively).
I Wonder if this is a bug, oversight, or design decision to avoid rebalancing warrior damage and thus this was just seen as an easy way out of high warrior dps compared to other classes.
Last edited by Gnoster; 22/05/14 11:49 AM.