No quest-markers... this is obviously a design decision, and a good one, going against the modern trend of pointing out everything
And you still don't get the difference between "show me where I should do the quest" and "show me on the map where I can find the inn, the market, the legion camp, the gates, the harbor" when asking your way to cysealan citizens. Very very very poor design "decision", because it wouldn't take any "difficulty" from the quests, and it would help the newcomers navigate in Cyseal, all that being very easily explainable. Just asking your way to citizens. Yeah, out-of-worldish to ask for proper effective interaction, I know.
Just because gathering is dull in a game means it has to be dull in another. Especially if you consider EVERYTHING is ready for it in the current build. And "gathering" most stuff from crates do sounds a little dull, mind you.
And the rest you can't honestly say it's easy to implement
Of course I am not supposed to say it because coding blah blah blah, but I will anyway. Yeah, easy to implement. Because it already exists. Needing the proper tool equipped already exists. Map markers already exists. Having them appear as a convo result alreay exists. Loot RNG already exists. Components already exists. Everything already exists. But just mixing eggs, mustard and olive oil doesn't always make a mayonnaise.
I think you still haven't grasped how I don't even OWN the game yet? Again?
Awww I am sorry, you have been defending the game so much, making amazing bug reports (truly amazing, no sarcasm intended), that I thought you owned the game (this one IS sarcastic).
Godammit, ranting about the same ol' issues again :-(. I think it's a trait of fanboyz, never to admit they can be wrong about anything.