I think you misunderstand the point I am trying to make in my post, or I haven't been clear enough in which case I apologize.

My concern goes toward being able to multiclass characters. I am not arguing for all classes and skills to do exact same damage, in fact I specifically write that in my post.

Let me run some examples; At the end of the current beta you have +10 attribute points (+5 starting the game, and +1 every second level starting at level 2).

Example 1: Ranger combined with 2 element spell schools:
At the end of the beta a typical weapon requires a Dexterity of 8 due to the item level of the magical weapon, so I spend 3 of my 10 points in Dex leaving 7 points.
Spell books giving the same level of spells typically requires 8 in Intelligence, so I spend another 3 points in Int.
This leaves me with 4 points, which I can spend to increase Constitution, Speed, and Perception.
All in all this is a viable multiclass character. A specialized Ranger would be better for that specific job, but specialized should be better than multiclass.

Example 2: Warrior combined with 2 element spell schools:
At the end of the beta a typical weapon requires a Strength of 10 even though the item level of the magical weapon is the same as for the Ranger, so I spend 5 of my 10 points in Str leaving 5 points.
Spell books giving the same level of spells typically requires 8 in Intelligence, so I spend another 3 points in Int.
This leaves me with 2 points, which I can spend to increase Constitution, Speed, and Perception.
All in all this is not a viable multiclass character.

My personal opinion/conclusion:
It is clear to me, that in order to min/max characters, you can multiclass ranger and wizard, but not warrior as multiclassing a warrior will decrease their damage output to be less than that of say a Ranger.

We can't say for sure how requirements scale after the beta content, but I am assuming it is proportionately with character level and item levels, meaning the gap will increase.

Now regarding your comment on me talking about damage, I mention damage because before the latest beta it was a generel opinion that warrior damage was too high and something should be done.

The argument I am making is this: Currently it seems to me that Larian has decided to try and lower Warrior damage output by setting attribute requirements on same item level weapons higher for Warriors than they have for Wizards or Rogue characters.

However I think this will lead to people playing Warriors go full Warrior specialization, which keeps the too high damage output. I suspect most people will want to use the big beautiful shining all powerful axe that dropped more than thinking "I have multiclassed my warrior, so naturally I should have to use drops I got 2-3 character levels ago and not the drops I get at my current level even though my multiclass Ranger/Witch/Fire character can use all her dropped weapons at the current level".

The changes to the skill system (Way of... abilities) speak to Larian wanting to make multiclassing more viable as fewer points are required in those abilities. In my opinion this change is in conflict with the current attribute requirement for strength based weapons, which "forces" you on a more specialized path.

So if this is a design decision in order to lower Warrior damage output and avoid them being overpowered, then in my opinion high attribute requirements are not the way to go.
A magical item of the same item level should cost the same whether it is Strength based or Dexterity based (if a bow of item level 8 requires 8 Dex, then an axe of item level 8 should cost 8 Str). Yes, this is my personal opinion and attribute requirement has nothing to do with damage here, it is a matter of equality between classes.
Now if Larian do want to lower Warrior damage output compared to now or before the latest update, this can easily be done by lowering the base damage of the dropped weapon.
So if you take my previous example of a Bow with 46-80 base damage, and a sword with 67-169 in base damage. Again; NOT saying they should have the exact same damage, but it is possible to lower the swords base damage by e.g. 10% instead of setting the attribute requirement to 10 and hope this will mean warriors deal less damage.

Last edited by Gnoster; 23/05/14 08:41 AM.