Imo, traps should remain lethal: Anything else is just cosmetic, since healing is free & fast in D:OS. Reducing the damage to say 50% - and nobody cares anymore. Why look for traps if you can just cast heal from time to time instead?
This is a good point and I actually agree. Honestly my comment were based on my getting irritated at being oneshot by traps digged up from graves.
How about traps you can detect and thus potentially avoid by going around or disabling them should remain lethal. But traps you can't detect ever (e.g. those in graves) shouldn't be lethal to the same degree as they can only be avoided by not digging up the grave? Ofcourse one can argue that it is the hazards of grave robbing, but still
