Would you get rid of the player's inventory, as well as Arhu's? They both make exactly as much sense.
Two points.
- If you check Arhu's trade inventory when he is first met, it doesn't look like a "speaker" or "citizen" inventory, or "soldier" inventory you can talk to, before reaching him (bibius and the other one), which only have a few items, not this big bunch of stuff. It really looks like a shop keeper inventory, like you can find near, well, most shops.
- Player inventory doesn't make any sense. I don't know if weight limitations is even added yet. Piling crates in your inventory, bringing along piles or armors and weapons is a stupid mood breaker for me.
Why does everyone have to know everything about the game the first time they play it, and not have to actually figure anything out?
Sure, I am all for that. In a "make sense" system and coherent world, it is not a problem. This is Larian fantasy unbalanced and buggy world, and new players will probably get very disoriented in this special world. I mean, sometimes, things happen, you don't know if it is a "feature" or a bug...