When you first meet Arhu, you don't know that he is a teleporting and cat-polymorphing merchant I am supposed to trade with if I want some decent stuff to start the game with. Looks more like a half naked wizard to me, fanboy. And when you realize he is teleporting around, well, its too late, because he just did it.
This is my point.
Your fanboyism is really blinding, is it not ?
Still no answer, I guess it is so difficult : Do weight have an effect on speed in this beta build ? If yes, fine. If no, don't bother, and remove it altogether. I know it's a tricky and hard one.
And I forgot, DOS is more a Hack n Slash where you must collect all loot you can, and sell it, than a proper even remotely "realistic" RPG. My bad.
And Stabbey, don't ever play my mods, they are hard, they try to make sense, they are freaking full of world interactions, and I try to offer the players great satisfaction in growing not only in power, but also in possibilities. You would hate them, really.
Right, so the inventory doesn't make sense, but it would be stupid to use realistic limits and carrying more loot than is realistic is fine.

No Raze, what I am saying is that you must not expect new players to automatically trade with Arhu when they will first meet him, as hiver was suggesting above. For the reasons I mentionned. Actually, its you that came with that inventory thing, but the occasion was too nice to not rant about this unfinished and unbalanced feature (if what I think is right, because I still have no answer yet as if carried weight has an effect on anything, because I may very well be wrong here).
edit: well, never mind, I will check this myself. Piling crates is not that hard.
edit again: Stabbey, don't bother me when I ask for proper cyseal map marking, because it would be unrealistic, and make the game too easy, when you ask to carry the whole town objects in your backpack for free.