Gyson;
Every RPG I've ever played has either provided a weapon at the start (possibly with a choice) or made weapons available very early (from loot, conversations, quests or trade, etc). Expecting some kind of upgrade option relatively early doesn't take any kind of clairvoyance.
If I start an RPG and can not customize any aspect of the character, then I simply can not customize that at the start of the game. It doesn't necessarily mean I missed anything, or that the game sucks.
Well, I'm not suggesting anyone is concerned they'll be stuck with their starting weapons forever. I am saying that new players will have no firsthand knowledge of exactly when an upgrade will come along. Heck, when I started Blackguards I didn't get to upgrade one of my character's starting weapons until hours into the game. For the longest time I was stuck clubbing opponents with a torch. We shouldn't expect a new player to know that Divinity : OS will be any different, or that they will have had the same gaming experiences as you or I. New gamers are coming along every day, and Divinity : OS may even be their first RPG experience.
I just don't feel that
"you get a better weapon eventually, so who cares if you can pick your starting equipment during character customization" is a solid argument. And, I also feel that when using a classless system to allow players to completely customize their character, you should go all the way and extend that to starting equipment. Of course, as Hiver mentioned to me:
like anyone gives a fuck about your feelings.
..so, take my feelings on customizable starting equipment with a grain of salt.
As for the topic on weight and inventory space that seems to have sprung up, I agree that this game does it unrealistically, but at the same time the gamer in me is at the end of his rope when it comes to spending my playtime managing inventory space/weight. I'm just tired of the hassle/headache and ready for all games to offer unlimited space (even though it's unrealistic). Blackguards was particularly harsh when it came to encumbrance, but at least it didn't do it in half measures like Skyrim (which managed to be annoyingly limiting *and* yet still unrealistic at the same time).
Anyway, everyone (in general) should maybe take a deep breath. While Hiver has certainly set the bar for ugliness in this thread, there's no reason for everyone to start taking pot shots at everyone else over these topics. We all obviously just want the game to be the best it can be, which should be more hug-worthy than troll-worthy.