If I missed things or didn't understand something, I'm sure many more players will experience the same.
So I will assume I am spot on too, because this is exactly what I am trying to say. You are spot on, JoeBart ^^
This has been my issue with my first run through and my concerns with difficulty. I didn't know how a fight would be played out and what abilities enemies would use. Often I would resort to summoning something and hoping it could just soak up all the damage and CC. This of course, led to many reloads trying to deal with individual fights.
This is not an enjoyable experience for a new player. In the example of eating an apple beforehand, there is nothing in the game to indicate this would help in a fight. Why should a new player be expected to associate apple with poison resistance?
Also you mentioned play through..so you know pretty much where to go and what to get. New players who will be buying and playing the game for the first time will not know this..If Larian made the game for just a small handful of people..their sales would be horrible O.O
This post above is from Ellary, in another thread.
Nicely said, people. Godammit fanboyz, is it THAT hard to understand ?
I was in the game a few minutes ago. Guess what? Raze was kindly holding hands to some player, giving them hints about quests. I have an atrocious feeling that this situation is gonna be happening all the time. But maybe it's what the devs are aiming for.