She is not gone. i had that same thing.

She is in the corner of the house where you cannot see her because of how camera works. Its the corner on the right side of the doors. There is a few boxes there and those wooden screen things?
You only need to walk closer to the corner, or into it and youll see her then.



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Dietmar and Thugs bug. (i use to kill him so fast that i never even knew they are there, if i kill him fast they never appear or make a sound)

First, the invisible thugs body outlines become visible in red color when i try to use the Leadership shout there. That makes a big yellow overlay at first, before i cast it and the invisible thugs red body outlines can be clearly seen then.

I can also aim and hit them with the poison arrow spell - skill, although i cannot aim at them otherwise.

Dietmar waits too long to call them, which mostly results in him dying too quickly for that to happen. He should call them out to join the fight at half of his health, but i usually catch him inside subsequent turns of my characters -and maybe a summon creature - so we kill him before he gets his next turn.

If i postpone long enough intentionally and he manages to call them, the thugs are friendly to me - with green circles - and enemies to Dietmar. They attack and kill him.

I can attack them and kill them one by one - but they dont react at all.


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In the homestead main hall, if i climb up the highest stairs and make my characters walk closer to the big portal there, or go behind it - that enables me to pull the camera out of the borders of that area and then move it around over various textures, unfinished pieces and over areas of rooms i get later.

Same as i reported for few other rooms.

That is the only way to do it in the main hall that i found so far.
If i dont order my characters to come closer to that portal - the camera cannot be forced any further. Only if they move closer to it or go behind it.


Also, if i go up to the top of those stairs, i can pull the camera back over the main hall - camera then remains on that height - which enables me to see the "roof" above the part where Zixzax and Weaver are.