Hello all! I'm a KS backer, and I've just got & installed the Mac beta on my shiny brand-new rMBP, which has a separate graphics card (an NVidia 650m that I mostly use for accelerating scientific tasks on the go with CUDA programming). The game auto-detected that I should probably have the highest graphical settings, looks amazing, has mostly been stable, and, aside from a few crashes, I've hugely enjoyed playing it.
Here are a few gameplay-related thoughts that I've had, however:
- It's very easy to accidentally click on an item that doesn't belong to you, particularly when trying to use the trackpad to navigate the camera. This results in an immediate drop in reputation. I find this highly irritating; it'd be nice to have to either confirm that I _know_ I want to steal something, or, alternatively, just get a message in the combat log saying something along the lines of `You know that doesn't belong to you. If you'd like to try and steal it, enter stealth mode'.
- Likewise, it's quite hard to control the camera sometimes. On OS X, I can pan around by putting three fingers on the trackpad, and dragging to the left or right. This rotates the map by ~90��at most. Is this by design? I'd love to have the ability to control the camera with the keyboard. It might be the case that it can be manipulated with the numberpad (but, on this computer, I don't have one!)
- Similarly, I'd enjoy the ability to move my character with the keyboard. How about WSAD for lead character movement directions, and the arrow keys for the camera pan?
- It initially took me a long time to work out how to level up. I then felt stupid.
- In the initial tutorial dungeon, there's a lightning trap. You're given a hint to drop an item over it, to mitigate the, er, lightning. Two points: a) you never say that it's the source of the lightning where you should drop an item -- I'd almost emptied my inventory on the ground trying to fence off some sort of conduction-free path -- and b) if you tread on the electrified bit, you basically have to reload a save game: the characters will get paralysed and you will not be able to move them again. I'm not sure if this is by design -- but I did find it a tad frustrating.
- Everything is so shiny much like wow
- How about having a more stylised mini-map? It's a bit hard to see what's going on sometimes, but perhaps I just need to get used to it.
- On a single player game, with the option to invite other players to join the game disabled by default, why is the chat window on by default? (How about showing it when I invite others to join, or want a multiplayer game?)
- For some reason, I found myself wanting more information from the UI -- I don't entirely know why, but I kept on looking for the 'detailed character sheet' button. I think I've been spoilt by other, more information-heavy video games.
- It took me about three hours to realise that you cancel the casting of a spell (or use of an item) by right clicking. Do you say that anywhere?
- If you try and set the key to end turn to be enter, every key will be 'end turn'.
- Lens blur filter when zoomed in == pretty
- Likewise, letting me target hostile effects on my party members -- with an associated loss of attitude -- is rather irritating. It's nice that you can do it, but it's really not what I wanted to do most of time.
- For reasons I don't know, and probably are outside of your control, if I'm playing Divinity Original Sin, shut the lid of my computer, and re-open it, I'm presented with OS X's unlock screen. Typing in this is painful. There's a massive lag. It feels as if you've renice'd the game perhaps a bit more than you should have. I've got plenty of CPU to spare and a whole 'nother graphics card sitting idle, so I don't really understand this.
All in all, everything is amazing: the game is fast, pretty, and fun. The music, in particular, is beautiful -- I absolutely adore the score. It feels like I've just stepped into this huge world, and I can't wait to explore it. Bonus points for letting me talk to cats...