Originally Posted by JoeBart

I further think it is a little strange to have enemies capable of inflicting so many status effects so early in the game. In a level 4-5 fight, I was dealing with freezing, paralysis (shock), fire, poison and knockdown. I'm not saying enemies shouldn't be able to do this. What I'm saying is a player should introduced to these concepts somewhat slowly, and the difficulty can ramp up later in the game when the player has the knowledge and means to deal with multiple status effects from enemies. Pacing is extremely important to not only educate the player, but also to introduce new and exciting game concepts as the player progresses.

I completely agree.