Originally Posted by Gnoster

How about traps you can detect and thus potentially avoid by going around or disabling them should remain lethal. But traps you can't detect ever (e.g. those in graves) shouldn't be lethal to the same degree as they can only be avoided by not digging up the grave? Ofcourse one can argue that it is the hazards of grave robbing, but still hehe


That seems reasonable, would be a good solution. Being killed by a trap that cannot be detected in any way seems very unfair (especially if they decide to implement iron man and someone doesn't play the game in lower difficulties first).

Last edited by pts; 24/05/14 06:37 PM.