Sounds to me Hiver that you simply stumbled upon the benefits of apples by sheer dumb luck; and not your thoughtful experimentation with the game as you have insinuated in the past.
Seems to me you got extremely butthurt because someone just used common sense in the game instead of screaming around - and you took this opportunity to throw out an insult in order to make yourself feel better (while demanding that i somehow should not be insulted) - even though i never actually insinuated anything you imagined and i have just explained the detail about apples, honestly - which i had no reason for.
And if i wanted to "insinuate" how my "thoughtful experimentation" created those results - then i would not have explained it as i did.
I would have said nothing and used it to laugh at you.
Don't take that to be an insult, it is not meant to be.
Do not throw out insults and then claim they are not meant to be or demand that i should not get insulted.
It was not "thoughtful experimentation" but only ordinary common sense and paying some minimal attention.
I just bloody explained that i only realized the apple addition to all of it after the Stabbey responses.
Were you eating the apples as a way to restore HP mid fight and happened to notice at that time they were giving you a poison resistance benefit?
Why are you asking that when i explained it above already?
If that is the case, I don't see how you can expect a new player to stock up on apples to deal with a somewhat difficult fight.
Those are easy fights. And the players are advised to eat different food items which all show effects they give after youve eaten the first one. You only need to look at them.
The game really doesn't do anything to imply that a skeleton archer might use poison arrows. Nor does it do anything to imply zombie enemies will deal poison damage, splash it around when hit, and be healed from poison.
Yes it does. Quite clearly and very directly. The first time you fight them.
Because of that, in my first few battles I wiped quite a bit.
welcome to the old school RPGs.
Learn, Adapt and survive.
It is quite simple really.
You are not meant to be winning the first fights you encounter without any thinking about anything. The first fights ARE the game teaching you what is going on.
And besides, you have the first fights in the intro and the tutorial.
Outside of the city you are running into a besieging force that only Arhu magical ballistas have prevented from running over the city - after they defeated the whole Legion.
Which is presented to you several times over before you reach any of the gates.
Early game there is little a player can do to alleviate poison damage/status effects other than resistances. In my playthrough, I could not find a cure poison spell or potion early on. I had a scroll, but a one use scroll is not of much use when you're facing the same dilemma in the next battle.
Thats because you didnt look around enough. Just going through few first houses, underground area and just looting stuff yu get plenty of items to curb poison damage.
Not to mention that each of those fights have various barrels with flamable substances positioned right next to the enemies.
FOR YOUR CONVENIENCE.
I further think it is a little strange to have enemies capable of inflicting so many status effects so early in the game. In a level 4-5 fight, I was dealing with freezing, paralysis (shock), fire, poison and knockdown.
If your own characters have much more abilities and spells at level 4 or 5 then you can see these enemies have, its very clear they have been intentionally gimped to make it easier for players like you.
At levels 4 or 5 they should be even tougher, have more special arrows then just one or two and the mages should have more devastating spells and know how to use them too in better ways.
Actually.
I'm not saying enemies shouldn't be able to do this.
Yes you are.
What I'm saying is a player should introduced to these concepts somewhat slowly, and the difficulty can ramp up later in the game when the player has the knowledge and means to deal with multiple status effects from enemies. Pacing is extremely important to not only educate the player, but also to introduce new and exciting game concepts as the player progresses.
That is true, in general sense.
Yet, for the most of the audience this game is actually made for - the pacing is good enough.
If you would create more of the prologue, for example, where the player would first meet one skeleton, then one with a fire arrow, then one with a poison cloud arrow, then two skeletons with two special arrows, then a mage with one spell, then a mage with two spells, then a mage and two skeletons with one special arrow, then a mage with two skeletons with two special arrows...
..most players would fall asleep.
Not to mention that starting the game over and over would be a pretty boring chore in that case.
The tutorial section could be improved to provide few of examples of this kind to spoiled screaming brats like yourself.
I would also like to clarify for you Hiver, -
You have nothing to clarify to me.
A complex system adds longevity to a game and allows players a deep and satisfying game. A challenging game gives a player a sense of accomplishment and wonder. But one thing a game should not do is dump so much onto a new player early on that they become overwhelmed. This is especially true for a "normal" difficulty level which is what the vast majority of players will play.
Play tutorial. The game doesnt dump anything on you.
Dont run outside of the city before you are ready, despite several warning not to. dont rush into mobs you cannot handle, without paying attention to the simplest game rules and mechanics.
If you want special black ops skeletors coming at your face at level 2, flinging fireballs, poison darts, summoning spiders and ancient dragons,
No, i would like them to have machine guns, grenades, bazookas and heavy artillery, lasers, cavalry, atomic bombs, and meteor strikes enabled on level 1.
- thats because you are telepathic.
On a normal setting, allow the player the luxury of experiencing the game and getting lost in a beautiful world.
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=496196#Post496196